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LDF15 Part 2 : London Design Festival Highlights at Designersblock – V&A

The second part of my highlights on London Design Festival 2015 (see Part1 here) now moved on to the other venue like Designersblock at Bargehouse, Oxo Tower Wharf on London’s South Bank , and around the V&A museum. Here are some of my favourites :

1. THE SECRET LIFE OF THE PENCIL

 

The Secret Life of the Pencil is an exhibition hosted by Designersblock during LDF15. Created by Alex Hammond & Mike Tinney, it celebrates the life of pencils and raising money for Children in Crisis charity.

The idea behind the exhibition was born after asking whether the touch-screen generation will ever feel the pleasure of a freshly sharpened pencil or the frustration of a shattered lead. The result is a collection of stunning photographs of 52 pencils from the likes of Sir Paul Smith and David Bailey. All of this pencil craft is for a good cause, as they hope to raise money and awareness for children who are suffering the effects of conflict & civil war through the charity Children in Crisis.

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In the middle : Sir James Dyson

(left) Philippe Starck (right) Anish Kapoor

(left) Fashion designer Henry Holland (right) Thomas Heatherwick

2. Designersblock , Oxo Tower Wharf

Designersblock hosted an exhibition during London Design Festival to showcase emerging and established designers. Here are some of my picks from the venue :

Monika Krobova’s “The Cut outs” collection is her graduate collection of AAAD in Prague. Drawing inspiration from uniforms, its badges, ranks and honours. The overall concept is closely linked with the basic principles of how we perceive and interpret uniform clothing on various levels.

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Air is a substance which only becomes visible to the human eye underwater. This designer explores the concepts of ‘air’ and ‘water’ inspired the use of acrylic for lighting design. A series of light shows bubbles throughout the lower surface structure to channel a soothing and calm subaquatic effect.

Textile by Johanna Samuelson

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3. PLATFORM 18 – RCA, THE VOICE OF THINGS

The Voice of Things exhibition will explore the subject of Reproduction, and a celebration of Platform 18’s activity in the Design Products Department of the RCA. The brief was to find a person who can describe a functional object to them solely through spoken word. The designers cannot see, touch, smell or taste the authentic object but are expected to recreate it according to the descriptions received. In the exhibition , we can see both the originals and their interpretations, which will be presented side by side.

4. CURIOSITY CLOUD at the V&A

Inspired by the Art Nouveau movement, Austrian design duo mischer’traxler collaborated with boutique champagne house Perrier-Jouët to bring a sensual, interactive installation to the V&A’s Norfolk House Music Room. This installation was part of an ongoing collaboration, ‘Small Discoveries’, which celebrates moments in nature and how people interact with the natural world. Curiosity Cloud is comprised of 250 mouth-blown glass globes made by the Viennese glass company Lobmeyr with a single hand-fabricated insect inside. Each insect was printed on to foil, which was laser cut and then hand embroidered to create the body. It creates sounds as the room gets darker and the insects start flying around.

KEYWORD : CONTEMPORARY ART NOUVEAU / MAN & NATURE / INSTALLATION / HUMAN ENGAGEMENT / PLAYFUL INTERACTIONS

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“Curiosity Cloud is about celebrating a moment in nature and the relationship that humans have with the entomological world.”

5. PLATES WITH POKEMON PRINT

Blue-and-white printed ceramics are a strong British phenomenon since 18th century which continued appeal for potters, artists and consumers today. At its very best ceramic printing in blue results in a high-quality, technically precise and aesthetically pleasing decoration, enabling a rapid design response to society and culture. It’s interesting to see this Pokemon printed blue-and-white plates as how they reflect our desire for ‘play’ today.

KEYWORDS : BLUE & WHITE / GAMES / PLAYFUL / CHILDHOOD / POP + TRADITION

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6. THE CLOAKROOM by Faye Toogood

Visitors are invited to wear coat and transformed into temporary custodians to explore the museum via Faye Toogood’s two-part installation, The Cloakroom.

The first part of the experience was a literal cloakroom, where visitors were invited to check out one of 150 Toogood coats to wear around the Museum. Each was equipped with a sewn-in map that guided through the second part of the installation: ten places in the Museum galleries, where there is a series of sculptural garments created by Toogood in response to nearby objects from the Museum’s collection – from a 15th century timber-panelled room to a shining suit of armour.

KEYWORDS : SCULPTURAL / VOLUMINOUS / BRUTALISM / FURNITURE + FASHION / MATERIALITY / CRAFTSMANSHIP / JOURNEY / DISCOVERY

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The Sculptor, made from fiberglass

The 10 sculptural garments were constructed from non-traditional fashion materials, including wood, fibreglass and metal, bridging the worlds of furniture design and fashion with which Toogood is engaged.

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models of 10 Coats, 10 different non-traditional materials, locating around the museum

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“These are ten of my favourite objects within the V&A, and I’ve responded to each object’s material, craftsmanship, or artisan maker,” “I want to take people on a journey of discovery through the depths of the Museum.” – said Toogood.

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a sewn-in map that guided through ten places in the Museum galleries, to discover a series of sculptural garments

The shape was based on the voluminous Oil Rigger coat, one of the first coats designed for the Toogood brand, which the designer runs with her pattern-cutter sister, Erica.

The coats were made from Highfield by Kvadrat, a high-tech compressed-foam textile and each has been hand-treated to render it unique.

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[ Faye Toogood is a British designer. Her furniture and objects demonstrate a preoccupation with materiality and experimentation. All of her pieces are handmade by small-scale fabricators and traditional artisans, with an honesty to the rawness and irregularity of the chosen material. ]



IDEAS :

– Designers experiment with the materials and processes. They are not engage only with the products but also with the three-dimensional space in which they are exhibited, working across multiple disciplines to create a single body of work with an intuitive and unified narrative.
-Putting the unexpected elements together, or working with an unpredictable process can provoke new, creative and playful ideas of designing products. 


 

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